BLOODSTONE CLUES


        A Little Bit of Story - In the beginning there was power, raw 
    and unformed. Power beyond imagining yet free and unchecked.  The 
    power sought order. (As it is the way of all things to proceed from 
    order to chaos and from chaos to order in a perpetual cycle.)  Power 
    formed vessels to contain itself and beings to watch over them.  
    Thus the gods were created to watch over the vastness of worlds that 
    power had become.  Some of the worlds were barren, however, and 
    nothing sprung from them although they were still beautiful because 
    they contained the least choas.  The watchers of these orderly 
    worlds grew tired of their vigilance over the unchanging, orderly 
    vessels.  In time, each came to believe that these static worlds did 
    not need to be watched, and as they came to this realization they 
    left their vessels, seeking the choas which had birthed them. 
    They sought worlds with diversity and change, the most chaotic and 
    imperfect worlds they could find.  When they encountered the 
    watchers of these worlds they appoached in many guises and were 
    often accepted as a co-watcher for one reason or another.  Many were 
    humble and begged to be accepted.  Others decieved the watcher into 
    thinking that they were created to help the watcher, and still 
    others came and struggled with the watcher until some agreement was 
    reached. {the watchers like people have all the same desires and 
    weaknesses but on a more simplified scale. Some of them wanted many 
    planets and some of them would ruin their vessel, release all its 
    power and move on.}  well anyway, Rhorkhad creates a helper race 
    known as the dwarves (because they were smaller than he) which were 
    hearty enough to carry out the tasks that the god asked.  Palelil 
    tried to mimic Rhorkhad but ended up creating the twisted Taldor 
    race which was more bent on destruction than creation and 
    preservation (each of the races represent the most prevelant trait 
    in their god).  This angered Palelil because it revealed his short-
    comings. He vowed to destroy Rhorkhad and the dwarves he had 
    created. [The history gets really complex in my mind from here but 
    you can probably piece together some of it by reading the Magic Item 
    descriptions.] It basically goes something like this...  Palelil 
    gets mad at Rhorkhad, so he makes Mukora, a magic axe, which he 
    gives to Grefrin, the first Taldor. Rhorkhad makes an axe, 
    Khamalkhad, [interesting note here, Rhorkhad copies Palelil because 
    he doesn't know anything about weapons of destruction] and gives it 
    to Dalkhad, the first Dwarf.  Dalkhad kills Grefrin and takes 
    Mukora.  Palelil kills Dalkhad, and takes Mukora back. Rhorkhad 
    takes Khamalkhad back. They don't fight for eons, and during that 
    time, other gods arrive and begin fighting over the world. 
    Eventually, Rhorkhad (the original watcher of the planet and thus 
    the most powerful) gets fed up with all the fighting and imprisons 
    all of the other gods in various ruins left from all the battling. 
    The gods band together and use their remaining power to band 
    together and banish Rhorkhad from the planet's surface. Thus, he can 
    only appear on the planet in the form of visions (like a burning 
    bush) and even that requires tremendous energy. When Rhorkhad 
    imprisoned the gods , he said that if any creature wished to see 
    their god, they could if they uttered a sacred word in the tomb of 
    the god. The sacred words were to be inscribed on the alters of the 
    gods.  In the game, Rhorkhad can, and is, summoned that way also. 

    The Houses of the Gods : In the time of the gods, every god had a 
    house of rest where he resided.  These houses were where the dead 
    worshippers of the god went.  Once in the house, the god would 
    determined the fate of his follower as he saw fit.  In the house of 
    Rhorkhad,  the Castle Entemar, those who were worthy became Dokari, 
    Windhirs, and Firelords on the upper levels while those who were 
    not, became Yeti and other creatures who worked the lower levels in 
    the ice caves. 

                              Notes on Objects 

    Khamalkhad - The mighty axe was given to Dalkhad so that he would be 
    able to defend himself from Grefrin the Taldor. It was made of a 
    methreal shaft and a bloodstone head. Bloodstone is the hardest 
    stone known to dwarf and it is said that it is actually the blood of 
    Rhorkhad himself. The stone is impossible to mine so it must be 
    excavated around.  
    
    Aroten - The axe the hero starts with was made by the dwarven smith 
    Arogus and the wizard Morg'ten Kara. The magic axe has long been the 
    prized possession of the Hoprus dwarf clan for untold years.  The 
    axe is the symbol of the clan leader and was created at the clans 
    inception. 

    Fireglobe - devastating clay ball filled with an unknown, highly 
    volitale substance.

    Methreal Armour - Made from a metal requiring tremendous heat to 
    work (more than current technology allows).

    Dwarven Chain - Better than normal chain and worse than bronze 
    plate.
    
    Axes - Do slightly better damage than the sword of the equivalent 
    category (A great axe does slighty more damage than a greatsword, 
    etc.).
    
    Mapflask - Lets you see a map in the dungeons. Requires Alabaster.

    Aster tile - Looks like space ship from asteroids.
    Berat tile - Looks like Bear claw
    Otala tile - Looks like Oval
    Dunha tile - Looks like a Dunce cap
    Henta tile - Looks like a chicken foot

    Totems - Smorca, in Kafari tells who sells spell totems, she's like 
    their sales rep.

                          Cities and their Regions

    Sartuma (Shatlam) (this area is talked about in the Galaq tavern)

        Magic Items in the Area

        Bent wood: (for hull) - can be bought in Sartuma from 
        woodworker. Only one bundle is needed.
        
        Zlmnrdra - Created by the metal weaver bigrbi for the tlengle 
        highlord, it was used to kill Bloogridpr. A tlengleian forged 
        magic sword.  It was stolen by tlatol and later recovered, but 
        in the attempt to return it to the northern isles, the party was 
        mysteriously obliterated and the sword lost. It's history after 
        this point is unclear, but Mikalat, the hermit, in Shatlam has 
        it.  He will part with it for the hide of the azure sky shark, 
        which can be found in High Temple. The sword does double damage 
        to bazards. 

        The Iron Crown - Made of polished iron, encrusted with diamonds, 
        the crown is nothing special except that represents great 
        wealth. It is located in the High Temple. It is one of the  
        treasures that should be given to one of the chiefs, from now on 
        they will be referred to as point treasures.  Narcoti in Galaq 
        used to own it, but lost it while adventuring in the dungeon. 
        (yes he was dumb enough to take it every where he went).

        Important Places

        Sartuma [62,109]: On foldout map.
        
        High Temple [56,115]: Southwest of Sartuma in the snow by the 
        mountains. 
        
        Mikalet's camp [46,104]: Along the northern shore.

        Mory's camp [29,115]: West southwest along the western coast in 
        the grass. 

        Mushroom Patch [53,106]: Northwest, by the coast.
    
        Teleportal [39,125]: Western side of western mountain range in a 
        box canyon.
    
        Shrine [74,151]: (To Palelil) In hills surrounded by mountains 
        to the south on the main range.

        Grove [48,142]: In a little forest surrounded by hills south 
        southwest of Sartuma.

        Important Topics

        Palelil (the Taldor God) - Pale was the watcher of a far distant 
        planet which he destroyed on a whim.  He came to Tarq searching 
        for another plaything.  When he saw the planet that Rhorkad 
        controlled he was drawn by its beauty.  Later, when Rhork 
        created a race, Pale tried to also but he was underskilled and 
        his creation was tainted.  Since that time, he has been 
        imbittered and strives to destroy as he cannot create. When the 
        party finds him, he will be dormant watcher law states that he 
        must reward those who summon him to the world so he will give 
        the party aid but as he is bitter, it will be in the most 
        useless skills.  Layel gives a small amount of history and Pran 
        knows temple location.  Temple is deep within the mountains in 
        Shatlam.  Palelil rests in the Dark Temple. 


    Rulaan (Pasenta)(this area is talked about in the tavern at Galaq) 
        
        Magic Items in the Area
     
        High Mitre - The mitre was worn by the high priest of Rhorkhad 
        before he was killed by Quem warriors.  It represents the 
        highest seat of religious authority in Dwarven thinking.  The 
        man who wore the mitre was the high priest. This point treasure 
        is located in Kireini Tower.  Doroma tells buried location if 
        party gives him the book of flower arrangement. 

        Delatna - Carved from a living trimmick, the magic crossbow was 
        the symbol of the unity between the trimmicks and the 
        barbarians.  Later, when a barbarian queen burned down a whole 
        forest because she said it was unsightly. Hostilities resumed 
        with increased fervor after that. Delatna, also called "The 
        Living Crossbow" had the special ability to disrupt the physical 
        manifestations of ghosts. (it does double damage to them)  They 
        could not stand the bows living essence. However, the ghost's 
        soul would still be trapped on the plane and must still be 
        "Restsoul-ed". Lost to the antmen who raided a barbarian village 
        from underground, it is now located in Naluun Tower. 

        Important Places

        Rulaan [76,167]: On the foldout map.

        Kireini Tower [44,186]: on the foldout map. In a clearing, 
        southwest of Rulaan. The word to enter is Palatigo. The location 
        is given by Katrina in Rulaan.  She will give the word to open 
        it if given the Silver Arrow of Galaq.

        Mushroom Patch [42,208]: Near the coast, by the forest that is 
        south of Kireini Tower.

        Magic Camp [83,167]: East of Rulaan.

        Gruth's Camp [30,200]: Southwest of Kireini as you follow the 
        line of trees. 

        Shrine [66,177]: On the shore of the lake to the southwest.

        Grove [16,172]: In a forest west of Rulaan, by the ocean.
        
        God [31,176]: - Hantaknor the Fire god lives in a room in the 
        Hataan Coastal Range.  Dorein in Rulaan knows of a temple 
        location, to the northwest of Hataan.  He rests in a valley west 
        of the lake that lies southwest. 

        Important Topics

        - Dorein in Rulaan sells the spell totems, Chalta and Entus and 
          Fanorl. 
        - The Amazon princess has been kidnapped by the antmen and now 
          awaits rescue from the top of Naluun Tower.

    Galag (Amqal)

         Magic Items in the Area

         Kastapha - A magic sword prized by human warriors.  Tito, 
         Protector of the Weak, forged it for his followers from pearl 
         and ebony.  Predictably, they lost it in battle.  It was first 
         stolen by Barbarian women, who then lost it to a tribe of Quem 
         who stuck it in a chest in Kireini Tower. It does double damage 
         against quem and trimmicks. 

         Silver Quarrel of Galaq - Tanro in Galaq owns it. It has been 
         handed down in his family for generations and is 
         indestructible. Bartender in Galaq tells about Tanro's desire 
         for a special writing quill to preserve his memoirs. Tanro will 
         trade the arrow for the quill. 

         Golden needle - The etched golden needle is actually made of a 
         methreal alloy, making it the strongest needle known. It is the 
         only needle that can sew the all weather canvas into sails. It 
         is located in Kireini Tower. 

         Important Places

         Galaq: On foldout map.

         Groval's Camp [110,155]: On the otherside of the western range, 
         slighty south, along the mountains.

         Shrine [109,131]: (water god, Melmalon) To the west,  along the 
         west coast of seahorse bay. 

         Shrine [91,144]: (human god, Tito) On the other side of the 
         lake. 
         
         Grove [100,128]: Follow the river that goes northwest out of 
         the lake and it's in a forest by the ocean.

         Important Topics

         Tito, Protector of the Weak - Rests in the High Temple.  His 
         temples are near Galaq and Rulaan.  Raran and Tula know the 
         location. 


    Hikar (Toren)


        Magic Items in the Area

        Ceremonial Gold Plated Whistle - Carmine in Hikar must be 
        offered 500 gold and he will give it to the players. The whistle 
        is useless really but both chiefs want it so what can you do. 


        Important Places

        Hikar [146,122]: on the foldout map.

        Mushroom Patch [130,102]: North through the pass, in the snow. 

        Dark Temple [155,109]: Eastern side of of the eastern mountains, 
        in the snow.

        Lockpick Camp [109,99]: Small island west of the big island 
        with the grove. 

        Denatrius' Camp [130,102]: Northwest of Hikar.

        Grove [119,97]: On the big island to the northwest of Toren 


        Important Topics

        - Dark Temple
        - Shipbuilding: On the northern coast of Toren lives a solitary 
          figure, Denatrius.  He is quite mad, claiming that he once 
          traveled across the sundering seas in a magical craft that 
          swept him across the waves to an island far to the northeast 
          of Tarq.  His fellow citizens, sick of his ramblings, cast him 
          out of society.  At first meeting, he will tell how he can 
          help the party find this lost land.  When they have collected 
          all the necessary items (see below), he can then teach them 
          construction of the ship, but only for a sum of 3000gp.  
       - Rhorkhad the dwarf god - lives in the upper levels of the ice 
         caves.  
       
       Temples in in Hikar and in Sartuma.  Simka in Hikar and Anshus in 
       Sartuma give lore.
               
    Phoroshe (Kalased & Seneret)
    
        Moon Scarab - The Scarab is said to bring death to the enemies 
        of those who possess it.  The Taldor have it in the hopes that 
        it will help them in their fight against the dwarves. Point 
        treasure in Pradaqa.  Clued by Fazil in Haraza. 

        Mukora - This magic axe was created by Palelil the Taldor god so 
        that Grefrin, the first born of the Taldor race could smite the 
        creation of Dalkhad (the first born of the dwarven race. [Dal = 
        son, khad = of the god). With unearthly strength and magical 
        fire the axe was forged from the metal in a fallen star, with a 
        shaft of petrified oak. Once created it was given to Grefrin and 
        Palelil quested him to destroy the beautiful creation of 
        Rhorkhad (rhor = dwarf).  Rhorkhad saw the acts of the jealous 
        god and made Khamalkhad for Dalkhad.  The two battled and Dal 
        won but before anything else could happen, Pale killed Dal and 
        took Mukora by the dwarves and succored in Delqafi. In hroom at 
        19,26 on 3rd level. Double damage against Yetis who are the 
        servants of Rhork. 

        The Bowl - The bowl belonged to the fattest dwarf that ever 
        lived who became a famous folk hero.  It is said that the owner 
        of the bowl will never go hungry. It is seem by the dwarven 
        people as a symbol that the chief will be able to provide for 
        them. Point treasure in Delqafi.  Dilkatek in Tulara knows 
        location. He will tell it if asked directly about 'bowl'.  No 
        red word clue.  Forzo also in Tulara says that his uncle used to 
        be a bowl collector, but refuses to say who his uncle is. 

        Important Places in Senerat

        Mushroom Patch [101,164]: Southeast of Galag, west of Phoroshe 
        over the mountains.

        Grove [145,174]: South of Phoroshe, in a forest by the 
        mountains. 

        Delqafi [110,180]: In the hills between the mountains southwest 
        of Phoroshe.  The word is Frazintot.  Layel, the repentant 
        Taldor knows of the caverns, as they are an ancestral home of 
        the Taldor.  She thinks that there might be another renegade 
        Taldor somewhere near Hirieni tower. In fact, Pran, the other 
        Taldor, lives just to the south in Unamar, but he does know the 
        word and will join the party.  However, he will only give the 
        word when the party is in a tavern (i.e. he is drunk).  Tulara 
        generics clue how he babbles when he is drunk. Rakan in Kafari 
        also tells the party to research 'Taldor' at the Tulara 
        loremaster, which tells more about how they babble when drunk.
        

        Important Places in Kalesed

        Haraza [194,157]: on the foldout map.

        Phoroshe [143,159]: on the foldout map.

        Pradaqa Tower [157,138]: on the foldout map.  The word is 
        Vuntista. Location from Haraza and Phoroshe generics.  Word from 
        Borton in Phoroshe. Will tell it when he is given the herb, 
        Lilten. 
     
        Mushroom Patch [175,150]: Northwest edge of the forest, 
        northwest of Haraza. 

        Teleportal [150,160]: Northwest of Pradaqa

        Shrine [189,152]: Northwest of the forest, before the forest.

        Grove [146,140]: In the forest north of Phoroshe and west of 
        Pradaqa. 


        Important Topics

        - Trillax in Phoroshe sells Ashard and Chalta.
        - Rivalry between Morin and Tamar clans.
        - Melmalan the Water God - Lives in Sea Temple.  Temple in 
          Phoroshe and one in Amqal.  Pakrr knows about the location.  
        - Hammer of nail driving - in Delqafi.


    Hazara (Asarene & Tanala)

         Aquilla Brooch - The Brooch of Drimmor the ranger.  It is said 
         to increase the charismatic abilties of the wearer. (Drimmor 
         was quite a lady's man!) 

        Point treasure in Naluun.  Buried, but Talya knows where.


        Important People

        Barbarian Princess: Captive in Naluun Tower

       
        Important Places in Haraza

        Haraza Loremaster: teleportal combinations for Shatlam and 
        Hataan 

        Entemar: Togarnak - in Khamalkhad text 


        Important Places in Asarene

        Starting Cavern [199,179]: In the mountains between Haraza and 
        Kafari. 

        Mantar's Camp [199,181]: Outside of starting cavern.
        
        Trading Camp [219, 174]: Southeast from Haraza along the coast 
        before the bridge.
       
        Grove [208,192]: In the forest northeast of Kafari.


        Important places in Tanala

        Naluun Tower [231,109]: The word is Bastirand. It is in the 
        center of the island.  Location from Hblktra in Noriin.  Tells 
        that someone wiser than she knows how to get in.  That person is 
        the priest, Rnjrnet, in Marat.  He will not give a red word 
        prompt for the word, the player must ask directly.  The Noriin 
        generics lament the fact that no Shaman lives in their town.  
        Hblktra in Noriin tells that someone who sells spell totems in 
        Marat knows the word to open the tower.

        Mushroom Patch [229,133]: On the southeast tip, by the mountains.

        Teleportal [230,122]: East of the Tower. 

        Shrine [217,87]: In the snow northwest of where the mountains 
        cross. 

        Grove [207,123]: In the forest on the south of the great bay.


        Important Topics

        - Rivalry between the Tamar and the Morin 


    Kafari (Dormani)

        Natal - A magic axe created by the Water God from the bones of a 
        million dead fish for the merman Bloogridpr who was killed by 
        the tlengle highlord before he could receive it. It was later 
        found by Dablak the earth god and sequestored in a chest in Sea 
        Temple on level 2 at 33,16. It is +damage and to hit vs. 
        firelords,killgrills,zapposentities. 


        Death Mask of Rhorkhad - Point treasure in Sea Temple (16,1 
        level 3). Tyal in Haraza tells to look in Tulara library for 
        mask info. Shedara in Kafari tells to look for the blind dwarf 
        and to ask him about 'mask'.  The true name of the mask must be 
        known before Logartus the blind dwarf in Hikar will reveal its 
        resting place and how to get in. Researching Death Masks at the 
        loremaster's in Tulara will reveal the true name(Thro-Shikhad 
        meaning the "death face of the god"). The mask is said to have 
        been made by Rohrkhad himself from the tears he cried for the 
        first dwarf that died. 

        Hide of the azure sky shark - The reason for this treasure is 
        that the hide must be prepared in a special way for it to be 
        preserved. This is the only hide that has been treated by that 
        process. treasure in an hroom Sea Temple near the god room.


        Important Places
    
        Kafari [194,204]: on the foldout map.

        Mushroom Patch [188,211]: Southwest of Kafari, between two 
        forests. 

        Sea Temple [197,223]: Along the coast, by the tundra south of 
        Kafari. 

        Grove [179,226]: In the tundra forest south of Kafari.


        Important Topics
        
        - The legend of Khamalkhad
        - The story behind the island that holds Castle Entemar - i.e. 
          why it is far away and no one really knows about it. Some 
          background from Denatrius 
        - Rivalry between the Tamar and the Morin 
        - Ziphanu the Air God - Lives in Air Temple.  Enric the dwarf 
          knows this. There is a temple in Kafari and one on the island 
          of Tanala. 

    
    Tulara (Unamar & Hataan)

         Rinwen Orb - The orb is actually the polished silver eye of 
         Highgelfor a giant, living, steel statue made by Rhork to guard 
         his island home during the first Tarq War.  The single eye of 
         the statue was said to be able to to see the whole of Tarq. It 
         was plucked out by a human hero who snuck up behind the statue 
         using a magical cloak and hit the back of the statue's head 
         with a battering ram, popping the eye into the ocean.  It was 
         recovered by Bloogridpr, the merman hero who used it to find 
         the hidden shrine of the Tlengle god, and defile it. Then he 
         gave it to the air god for safe keeping. 
         Point treasure in Air Temple.  Location from Pleitan in Kafari, 
         who also knows of the Air God who lives there.

         Important Places in Unamar

         Tulara [154,208]: on the foldout map.

         Pran's Camp [133,207]: Over the mountains to the west, in a 
         forest. 

         Mushroom Patch [134,211]: South of Pran's Camp.
         
         Teleportal [116,223]: On the northernmost point of the first 
         forest beyond the western swamp.

         Grove [135,227]: In the forest of the western swamp.


         Important Places in Hataan
         
         Air Temple [71,204]: In a field, surrounded by forest, east of 
         a bridge. 

         West of Tulara and South of Rulaan.

         Tracking Camp [59,230]: In a forest to the far west by the 
         coast. 

         Tula's Camp [67,222(227)]: Northeast of the tracking camp.

         Mushroom Patch [91,209]: In a forest, in a valley without a 
         river. 

         Shrine [63,229]: Hantaknor (the fire god)- by the mountains, 
         east of the tracking camp.

         Grove [80,223]: Along the west wall of a valley with a river 


         Important Topics

         - Manteki in Tulara sells Belfon
         - Tulara Library has teleportal combinations for two regions. 
         - History of the Taldor and why they are the mortal enemy of 
           dwarves Tulara Loremaster (clued by Manteki in Tulara). 
         - Rivalry between the Tamar and the Morin 
         - Dablak the Earth God - Lives in Delqafi. Temples in Tulara 
           and near Haraza.  Clued by Fazil in Haraza and Notama in 
           Kafari. 
       

    Marat  (Balat)
    

    Magic Items

        Writing Quill - Buried on level 2 of Anforn.  Clued by Etenak in 
        Sartuma. 
        
        Sceptre - The Ancient Sceptre of Komin Madin. He was one of the 
        last of the tough humans.  With his death, the humans went into 
        their cosmic slump.  The sceptre symbolizes leadership.  If the 
        dwarves have this they will use it to show how they are to be 
        the ones to rule over all. - Point treasure in Anforn.  Karana 
        in Phoroshe gives background and general location. 


        Important People
        
        Rnjrnet - sells Gimlai and Demmock


        Important Places

        Anforn [112,10]: Nakritos is the word.  Anforn is located in the 
        tundra to the north east of Marat. It is the site of an ancient 
        massacre which was responsible for killing all of the islands 
        previous inhabitants. It is in those caverns that so many of the 
        ancient race were killed that it is said the gods closed the 
        doors to their homes and refused to accept the dead. This is why 
        so many dead reside in Anforn and Marat in general. The undead 
        should be called "lost warriors" they are viewed as the pathetic 
        souls spurred by the gods and denied their rightfully earned and 
        honorable death. They are bitter because of this and will attack 
        all they encounter. Only now that their gods have reopened their 
        doors (people die now) can they be freed by "Resting their 
        souls". Talya, the captive Barbarian princess, knows the word to 
        get in.  Therefore, the party can't get here until they have 
        done Naluun.
    
        Rif's Camp [111,35]: "Across the mountains in the northerthern 
        part of the forest to the east."

        Swimming Camp [120,59]: Along the eastern edge of the island, 
        just a little south of Marat.

        Mushroom Patch [63,91]: On the second isle away from the 
        southern tip of the island.

        Teleportal [99,43]: to the east

        Grove [95,12]: In the forest to the North. "to the south, in a 
        forest west of a little patch of hills."


        Important Topics

        The dead walk the earth



    Noriin (Noromi)


         Important Places

         Noriin Loremaster - Why they don't use wood (also Frfrfr in 
         Marat) 

         The civilization of Tlengle - where they came from and their 
         rivalry with Tlatol, their uncivilized cousins. 
        
         Tlengle culture (also Rif, Pakrr, Kenit).
     
         Teleportal Combination for Unamar (the fringes of clan Morins 
         domain) and Kalased (the domain of the Tamar clan). 

         Mushroom Patch [28,58]: Southwest fo the southernmost bridge, 
         by the mountains.

         Teleportal [46,36]: To the east by the mountains.

         Grove [55,36]: to the east along the coast.

